Gameography

2011-2012

Java Multiplayer Game

A top-down action game I started in Java to experiment with real-time multiplayer and entity interpolation over a LAN. Includes a basic WYSIWYG level editor, pre-game chat lobby and Box 2D implementation. This is an ongoing project I sometimes work on in my spare time.

Splat

2008 - 2010

Level Design Night Terror Video Backwash Video

Backwash Night Terror Courtyard

3D

Tangara Lollipops 3ds Max Models

Textures

Texture 1 Texture 2 Texture 3

Starvin Marvin Starvin Marvin Video

A Flash platformer I developed for a High School assignment.

Starvin Marvin 1 Starvin Marvin 2 Starvin Marvin 3

Contact

It started with curiosity and a fascination with how my childhood Nintendo 64 games were made. At that age I couldn't fathom how one goes about to create a game which you can see on a screen and came to the conclusion that either you had to be really smart or games were made by machines. Years later I stumbled upon the level editor for Half-Life and found myself designing levels in my spare time after school. That eventually led me into programming and art disciplines and the rest is history!

If you feel compelled to contact me for any reason you can do so via the following methods:

Email: aaronzimmermann92@gmail.com
Linkedin http://au.linkedin.com/pub/aaron-zimmermann/34/53b/639
Skype aaronzimmermann92